Chris Birke 541.913.5828 • cbirke@gmail.com
Resumé Facebook LinkedIn Twitter Truenext GDC 2016
Shaders • Procedural Generation • Visualization • Unity • Technical Art • Game Design
Procedural Tree Ship
Tree Spaceship
Pilot Wave Automata Synthetic Aperture
Pilotwave Automata Synthetic Aperture
Soft Reflection Backscattering Procedural Comet
Landscape Procedural Comet
Agent Based Erosion Signal Visualization and Classification
Erosion Audio
Cellular Automata Path Generation Adaptive Barycentric Contouring
Branching Automata Contouring
Paint Toy Sphere Tracer Algorithm Visualization
Automata Line Art
3D Automata Star Unity Raytracer
Star Unity Raytracer
Arithmetic Entropy Encoding Procedural City Ruins
Arithmetic Encoding Ruins
Ray Automata Parallel Ulam Spiral
Ray Automata Ulam Spiral
Ethos Before Analytics Lir Scientific
Ethos Lir Python
Resumé : 2016 : Image Source Unbound Technologies
Resume Landscape With Automata