Chris Birke 541.913.5828 • cbirke@gmail.com
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Shaders • Procedural Generation • Visualization • Unity • Technical Art • Game Design
Procedural Tree
GLSL :
Source
Cellular Automata Path Generation
GLSL :
Source
Tree Automata
Soft Reflection Backscattering
GLSL :
Source : Alt Source
Procedural Comet
GLSL :
Source
Landscape Procedural Comet
Agent Based Erosion
GLSL :
Source
Audio Visualization and Classification
Unity / C# / GLSL
Erosion Audio
Ship
GLSL :
Source
Adaptive Barycentric Contouring
GLSL :
Source : Video
Spaceship Contouring
Paint Toy
GLSL :
Source
Sphere Tracer Algorithm Visualization
GLSL :
Source
Automata Line Art
3D Automata Star
GLSL / C++ :
Video
Unity Raytracer
Unity / C# / GLSL
Star Unity Raytracer
Arithmetic Entropy Encoding
GLSL :
Source
Procedural City Ruins
GLSL :
Source
Arithmetic Encoding Ruins
Ray Automata
GLSL :
Source
Parallel Ulam Spiral
GLSL :
Source
Ray Automata Ulam Spiral
Ethos Before Analytics
Gamasutra
Lir Scientific
Python : Obj. C : Shenzhen
: Site : HAX : In Wired
Ethos Lir Python
Resumé : 2016 Unbound
GLSL :
Source : Unbound Teaser Video
Resume Landscape With Automata